
export const getEconomie = (name) => ({
  Extraction: 'Minier',
  Industrial: 'Industrie',
  Refinery: 'Raffinerie',
  Colony: 'Colonie',
  'Fleet Carrier': 'Transporteur de flotte'
})[name] || name

export const getGovernement = (name) => ({
  Feudal: 'Féodal',
  Patronage: 'Patronage',
  Corporate: 'Entreprise',
  Democracy: 'Démocratie'
})[name] || name

export const getServices = (name) => ({
  Repair: 'Réparation',
  Contacts: 'Contacts',
  'Universal Cartographics': 'Cartographie universelle',
  Missions: 'Missions',
  'Search and Rescue': 'Recherche et sauvetage',
  Restock: 'Réapprovisionnement',
  Refuel: 'Ravitaillement',
  'Crew Lounge': 'Salon d\'équipage',
  Tuning: 'Réglage',
  'Black Market': 'Marché noir'
})[name] || name

export const getEquipement = (name) => ({
  default: name,
  '1I Lightweight Alloy': '1I Alliage léger',
  '1I Reinforced Alloy': '1I Alliage renforcé',
  '1I Military Grade Composite': '1I Composite de qualité militaire',
  '1I Mirrored Surface Composite': '1I Mirrored Surface Composite',
  '1I Reactive Surface Composite': '1I Composite de surface réactive',
  '3I Torpedo Pylon (Seeker, Fixed)': '3I Pylône de torpille (chercheur, fixe)',
  '2B Missile Rack (Seeker, Fixed)': '2B Porte-missiles (chercheur, fixe)',
  '1B Missile Rack (Seeker, Fixed)': '1B Porte-missiles (chercheur, fixe)',
  '3C Beam Laser (Fixed)': '3C Laser à faisceau (fixe)',
  '2D Beam Laser (Gimbal)': '2D Laser à faisceau (cardan)',
  '2E Cannon (Turret)': '2E Canon (tourelle)',
  '1F Beam Laser (Turret)': '1F Laser à faisceau (tourelle)'
})[name] || name
